Waterborne's Structures
All Waterborne's structures and their statistics
Last updated
All Waterborne's structures and their statistics
Last updated
Steel Mill: These industrial facilities are integral for the production of the vital resource, iron. With the world in disarray, iron is essential for various purposes. Read more about Resource Management by clicking here.
1
n/a
n/a
n/a
25/h
n/a
2
100
100
200
50/h
0:20
3
150
150
300
75/h
0:40
4
200
200
400
100/h
1:00
5
250
250
500
125/h
1:30
6
300
300
600
150/h
2:00
7
350
350
700
175/h
2:30
8
400
400
800
200/h
3:00
9
450
450
900
225/h
3:30
10
500
500
1000
250/h
4:30
11
550
550
1100
275/h
5:30
12
600
600
1200
300/h
6:30
13
650
650
1300
325/h
7:30
14
700
700
1400
350/h
8:30
15
750
750
1500
375/h
10:00
16
800
800
1600
400/h
11:30
17
850
850
1700
425/h
13:00
18
900
900
1800
450/h
14:30
19
950
950
1900
475/h
15:00
20
1000
1000
2000
550/h
20:00
Ovenworks: The Ovenworks, with their furnaces and kilns, play a pivotal role in producing the resource of bricks. These sturdy building materials are an essential resource. Read more about Resource Management by clicking here.
1
n/a
n/a
n/a
25/h
n/a
2
100
200
100
50/h
0:20
3
150
300
150
75/h
0:40
4
200
400
200
100/h
1:00
5
250
500
250
125/h
1:30
6
300
600
300
150/h
2:00
7
350
700
350
175/h
2:30
8
400
800
400
200/h
3:00
9
450
900
450
225/h
3:30
10
500
1000
500
250/h
4:30
11
550
1100
550
275/h
5:30
12
600
1200
600
300/h
6:30
13
650
1300
650
325/h
7:30
14
700
1400
700
350/h
8:30
15
750
1500
750
375/h
10:00
16
800
1600
800
400/h
11:30
17
850
1700
850
425/h
13:00
18
900
1800
900
450/h
14:30
19
950
1900
950
475/h
15:00
20
1000
2000
1000
550/h
20:00
Woodlands Workshop: In these specialized workshops, wood is sourced, processed, and refined. Wood is a valuable resource, serving as one of the primary materials. Read more about Resource Management by clicking here.
1
n/a
n/a
n/a
25/h
n/a
2
200
100
100
50/h
0:20
3
300
150
150
75/h
0:40
4
400
200
200
100/h
1:00
5
500
250
250
125/h
1:30
6
600
300
300
150/h
2:00
7
700
350
350
175/h
2:30
8
800
400
400
200/h
3:00
9
900
450
450
225/h
3:30
10
1000
500
500
250/h
4:30
11
1100
550
550
275/h
5:30
12
1200
600
600
300/h
6:30
13
1300
650
650
325/h
7:30
14
1400
700
700
350/h
8:30
15
1500
750
750
375/h
10:00
16
1600
800
800
400/h
11:30
17
1700
850
850
425/h
13:00
18
1800
900
900
450/h
14:30
19
1900
950
950
475/h
15:00
20
2000
1000
1000
550/h
20:00
Grain Plant: The Grain Plant is a key agricultural establishment where the precious resource of wheat is harvested. Wheat is a food source, vital for sustenance and survival of a players' units. Read more about Resource Management by clicking here.
1
n/a
n/a
n/a
25/h
n/a
2
100
100
100
50/h
0:20
3
150
150
150
75/h
0:40
4
200
200
200
100/h
1:00
5
250
250
250
125/h
1:30
6
300
300
300
150/h
2:00
7
350
350
350
175/h
2:30
8
400
400
400
200/h
3:00
9
450
450
450
225/h
3:30
10
500
500
500
250/h
4:30
11
550
550
550
275/h
5:30
12
600
600
600
300/h
6:30
13
650
650
650
325/h
7:30
14
700
700
700
350/h
8:30
15
750
750
750
375/h
10:00
16
800
800
800
400/h
11:30
17
850
850
850
425/h
13:00
18
900
900
900
450/h
14:30
19
950
950
950
475/h
15:00
20
1000
1000
1000
550/h
20:00
Academy: The Academy is where extensive research is conducted, focusing on special units and abilities that can give the factions a strategic advantage in their ongoing battle for dominance. It's a hub of knowledge and innovation. Read more about Research and Technology by clicking here.
1
50
50
25
-
0:10
2
100
100
50
-
0:20
3
150
150
75
-
0:40
4
200
200
100
Scout #1
1:00
5
250
250
125
-
1:30
6
300
300
150
Caravan #1
2:00
7
350
350
175
-
2:30
8
400
400
200
Merchant #1
3:00
9
450
450
225
-
3:30
10
500
500
250
Scout #2
4:30
11
550
550
275
-
5:30
12
600
600
300
Merchant #2
6:30
13
650
650
325
-
7:30
14
700
700
350
Settler
8:30
15
750
750
375
-
10:00
16
800
800
400
Caravan #2
11:30
17
850
850
425
-
13:00
18
900
900
450
-
14:30
19
950
950
475
-
15:00
20
1000
1000
500
Scout #3 + Caravan #3 + Merchant #3
20:00
Battle Bastion: As the heart of military operations, the Battle Bastion is where all troops are trained and organized for strategic deployment. It's an essential structure for maintaining a standing army. Read more about Training Troops by clicking here.
The benefits show the units unlocked at each level, alongside potential reductions in training time.
1
100
50
25
Infantry #1
0:10
2
200
100
50
-
0:20
3
300
150
75
Infantry #2
0:40
4
400
200
100
-
1:00
5
500
250
125
Infantry #3 + 5%
1:30
6
600
300
150
-
2:00
7
700
350
175
Cavalry #1
2:30
8
800
400
200
-
3:00
9
900
450
225
Cavalry #2
3:30
10
1000
500
250
12 %
4:30
11
1100
550
275
Cavalry #3
5:30
12
1200
600
300
-
6:30
13
1300
650
325
-
7:30
14
1400
700
350
-
8:30
15
1500
750
375
Siege #1 + 20%
10:00
16
1600
800
400
-
11:30
17
1700
850
425
Siege #2
13:00
18
1800
900
450
-
14:30
19
1900
950
475
-
15:00
20
2000
1000
500
Siege #3 + 30%
20:00
Bazaar: The Bazaar serves as a bustling marketplace where factions and individuals can trade essential resources, fostering cooperation or competition in the quest for survival. It's a hub for economic exchange.
1
75
75
50
200 each
0:10
2
150
150
100
225 each
0:20
3
225
225
150
250 each
0:40
4
300
300
200
275 each
1:00
5
375
375
250
300 each
1:30
6
450
450
300
350 each
2:00
7
525
525
350
400 each
2:30
8
600
600
400
450 each
3:00
9
675
675
450
500 each
3:30
10
750
750
500
550 each
4:30
11
825
825
550
650 each
5:30
12
900
900
600
750 each
6:30
13
975
975
650
850 each
7:30
14
1050
1050
700
950 each
8:30
15
1125
1125
750
1050 each
10:00
16
1200
1200
800
1350 each
11:30
17
1275
1275
850
1650 each
13:00
18
1350
1350
900
1950 each
14:30
19
1425
1425
950
2250 each
15:00
20
1500
1500
1000
3500 each
20:00
Warehouse: The Warehouse is a critical storage facility where the generated resources are stockpiled, ensuring a steady supply of essential materials for ongoing operations and sustainability. It also holds a Vault to safeguard resources.
The first benefits' number indicates the storage capacity, while the second represents the amount protected by the Vault from enemy raids.
1
50
50
100
500 + 100
0:10
2
100
100
200
1000 + 200
0:20
3
150
150
300
1500 + 300
0:40
4
200
200
400
2000 + 400
1:00
5
250
250
500
2500 + 500
1:30
6
300
300
600
3000 + 600
2:00
7
350
350
700
3500 + 700
2:30
8
400
400
800
4000 + 800
3:00
9
450
450
900
4500 + 900
3:30
10
500
500
1000
5000 + 1000
4:30
11
550
550
1100
5500 + 1100
5:30
12
600
600
1200
6000 + 1200
6:30
13
650
650
1300
6500 + 1300
7:30
14
700
700
1400
7000 + 1400
8:30
15
750
750
1500
7500 + 1500
10:00
16
800
800
1600
8000 + 1600
11:30
17
850
850
1700
8500 + 1700
13:00
18
900
900
1800
9000 + 1800
14:30
19
950
950
1900
9500 + 1900
15:00
20
1000
1000
2000
11250 + 2250
20:00
Enhancement Forge: Troop weaponry and defensive capabilities are enhanced and improved in the Enhancement Forge. This structure plays a crucial role in ensuring the combat readiness of ones' units, providing an edge in the relentless struggle for dominance and survival. A Commander also upgrades his village's Wall via the Enhancement Forge. Read more about Research and Technology by clicking here.
1
50
75
100
Wall lvl 1-2
0:10
2
100
150
200
tbd
0:20
3
150
225
300
tbd
0:40
4
200
300
400
tbd
1:00
5
250
375
500
Wall lvl 3-5
1:30
6
300
450
600
tbd
2:00
7
350
525
700
tbd
2:30
8
400
600
800
tbd
3:00
9
450
675
900
tbd
3:30
10
500
750
1000
Wall lvl 6-9
4:30
11
550
825
1100
tbd
5:30
12
600
900
1200
tbd
6:30
13
650
975
1300
tbd
7:30
14
700
1050
1400
tbd
8:30
15
750
1125
1500
Wall lvl 10-14
10:00
16
800
1200
1600
tbd
11:30
17
850
1275
1700
tbd
13:00
18
900
1350
1800
tbd
14:30
19
950
1425
1900
tbd
15:00
20
1000
1500
2000
Wall lvl 14-20
20:00