Waterborne's Structures
All Waterborne's structures and their statistics
Last updated
All Waterborne's structures and their statistics
Last updated
Steel Mill: These industrial facilities are integral for the production of the vital resource, iron. With the world in disarray, iron is essential for various purposes. Read more about Resource Management .
1
n/a
n/a
n/a
25/h
n/a
2
100
100
200
50/h
0:20
3
150
150
300
75/h
0:40
4
200
200
400
100/h
1:00
5
250
250
500
125/h
1:30
6
300
300
600
150/h
2:00
7
350
350
700
175/h
2:30
8
400
400
800
200/h
3:00
9
450
450
900
225/h
3:30
10
500
500
1000
250/h
4:30
11
550
550
1100
275/h
5:30
12
600
600
1200
300/h
6:30
13
650
650
1300
325/h
7:30
14
700
700
1400
350/h
8:30
15
750
750
1500
375/h
10:00
16
800
800
1600
400/h
11:30
17
850
850
1700
425/h
13:00
18
900
900
1800
450/h
14:30
19
950
950
1900
475/h
15:00
20
1000
1000
2000
550/h
20:00
1
n/a
n/a
n/a
25/h
n/a
2
100
200
100
50/h
0:20
3
150
300
150
75/h
0:40
4
200
400
200
100/h
1:00
5
250
500
250
125/h
1:30
6
300
600
300
150/h
2:00
7
350
700
350
175/h
2:30
8
400
800
400
200/h
3:00
9
450
900
450
225/h
3:30
10
500
1000
500
250/h
4:30
11
550
1100
550
275/h
5:30
12
600
1200
600
300/h
6:30
13
650
1300
650
325/h
7:30
14
700
1400
700
350/h
8:30
15
750
1500
750
375/h
10:00
16
800
1600
800
400/h
11:30
17
850
1700
850
425/h
13:00
18
900
1800
900
450/h
14:30
19
950
1900
950
475/h
15:00
20
1000
2000
1000
550/h
20:00
1
n/a
n/a
n/a
25/h
n/a
2
200
100
100
50/h
0:20
3
300
150
150
75/h
0:40
4
400
200
200
100/h
1:00
5
500
250
250
125/h
1:30
6
600
300
300
150/h
2:00
7
700
350
350
175/h
2:30
8
800
400
400
200/h
3:00
9
900
450
450
225/h
3:30
10
1000
500
500
250/h
4:30
11
1100
550
550
275/h
5:30
12
1200
600
600
300/h
6:30
13
1300
650
650
325/h
7:30
14
1400
700
700
350/h
8:30
15
1500
750
750
375/h
10:00
16
1600
800
800
400/h
11:30
17
1700
850
850
425/h
13:00
18
1800
900
900
450/h
14:30
19
1900
950
950
475/h
15:00
20
2000
1000
1000
550/h
20:00
1
n/a
n/a
n/a
25/h
n/a
2
100
100
100
50/h
0:20
3
150
150
150
75/h
0:40
4
200
200
200
100/h
1:00
5
250
250
250
125/h
1:30
6
300
300
300
150/h
2:00
7
350
350
350
175/h
2:30
8
400
400
400
200/h
3:00
9
450
450
450
225/h
3:30
10
500
500
500
250/h
4:30
11
550
550
550
275/h
5:30
12
600
600
600
300/h
6:30
13
650
650
650
325/h
7:30
14
700
700
700
350/h
8:30
15
750
750
750
375/h
10:00
16
800
800
800
400/h
11:30
17
850
850
850
425/h
13:00
18
900
900
900
450/h
14:30
19
950
950
950
475/h
15:00
20
1000
1000
1000
550/h
20:00
1
50
50
25
-
0:10
2
100
100
50
-
0:20
3
150
150
75
-
0:40
4
200
200
100
Scout #1
1:00
5
250
250
125
-
1:30
6
300
300
150
Caravan #1
2:00
7
350
350
175
-
2:30
8
400
400
200
Merchant #1
3:00
9
450
450
225
-
3:30
10
500
500
250
Scout #2
4:30
11
550
550
275
-
5:30
12
600
600
300
Merchant #2
6:30
13
650
650
325
-
7:30
14
700
700
350
Settler
8:30
15
750
750
375
-
10:00
16
800
800
400
Caravan #2
11:30
17
850
850
425
-
13:00
18
900
900
450
-
14:30
19
950
950
475
-
15:00
20
1000
1000
500
Scout #3 + Caravan #3 + Merchant #3
20:00
The benefits show the units unlocked at each level, alongside potential reductions in training time.
1
100
50
25
Infantry #1
0:10
2
200
100
50
-
0:20
3
300
150
75
Infantry #2
0:40
4
400
200
100
-
1:00
5
500
250
125
Infantry #3 + 5%
1:30
6
600
300
150
-
2:00
7
700
350
175
Cavalry #1
2:30
8
800
400
200
-
3:00
9
900
450
225
Cavalry #2
3:30
10
1000
500
250
12 %
4:30
11
1100
550
275
Cavalry #3
5:30
12
1200
600
300
-
6:30
13
1300
650
325
-
7:30
14
1400
700
350
-
8:30
15
1500
750
375
Siege #1 + 20%
10:00
16
1600
800
400
-
11:30
17
1700
850
425
Siege #2
13:00
18
1800
900
450
-
14:30
19
1900
950
475
-
15:00
20
2000
1000
500
Siege #3 + 30%
20:00
Bazaar: The Bazaar serves as a bustling marketplace where factions and individuals can trade essential resources, fostering cooperation or competition in the quest for survival. It's a hub for economic exchange.
1
75
75
50
200 each
0:10
2
150
150
100
225 each
0:20
3
225
225
150
250 each
0:40
4
300
300
200
275 each
1:00
5
375
375
250
300 each
1:30
6
450
450
300
350 each
2:00
7
525
525
350
400 each
2:30
8
600
600
400
450 each
3:00
9
675
675
450
500 each
3:30
10
750
750
500
550 each
4:30
11
825
825
550
650 each
5:30
12
900
900
600
750 each
6:30
13
975
975
650
850 each
7:30
14
1050
1050
700
950 each
8:30
15
1125
1125
750
1050 each
10:00
16
1200
1200
800
1350 each
11:30
17
1275
1275
850
1650 each
13:00
18
1350
1350
900
1950 each
14:30
19
1425
1425
950
2250 each
15:00
20
1500
1500
1000
3500 each
20:00
Warehouse: The Warehouse is a critical storage facility where the generated resources are stockpiled, ensuring a steady supply of essential materials for ongoing operations and sustainability. It also holds a Vault to safeguard resources.
The first benefits' number indicates the storage capacity, while the second represents the amount protected by the Vault from enemy raids.
1
50
50
100
500 + 100
0:10
2
100
100
200
1000 + 200
0:20
3
150
150
300
1500 + 300
0:40
4
200
200
400
2000 + 400
1:00
5
250
250
500
2500 + 500
1:30
6
300
300
600
3000 + 600
2:00
7
350
350
700
3500 + 700
2:30
8
400
400
800
4000 + 800
3:00
9
450
450
900
4500 + 900
3:30
10
500
500
1000
5000 + 1000
4:30
11
550
550
1100
5500 + 1100
5:30
12
600
600
1200
6000 + 1200
6:30
13
650
650
1300
6500 + 1300
7:30
14
700
700
1400
7000 + 1400
8:30
15
750
750
1500
7500 + 1500
10:00
16
800
800
1600
8000 + 1600
11:30
17
850
850
1700
8500 + 1700
13:00
18
900
900
1800
9000 + 1800
14:30
19
950
950
1900
9500 + 1900
15:00
20
1000
1000
2000
11250 + 2250
20:00
1
50
75
100
Wall lvl 1-2
0:10
2
100
150
200
tbd
0:20
3
150
225
300
tbd
0:40
4
200
300
400
tbd
1:00
5
250
375
500
Wall lvl 3-5
1:30
6
300
450
600
tbd
2:00
7
350
525
700
tbd
2:30
8
400
600
800
tbd
3:00
9
450
675
900
tbd
3:30
10
500
750
1000
Wall lvl 6-9
4:30
11
550
825
1100
tbd
5:30
12
600
900
1200
tbd
6:30
13
650
975
1300
tbd
7:30
14
700
1050
1400
tbd
8:30
15
750
1125
1500
Wall lvl 10-14
10:00
16
800
1200
1600
tbd
11:30
17
850
1275
1700
tbd
13:00
18
900
1350
1800
tbd
14:30
19
950
1425
1900
tbd
15:00
20
1000
1500
2000
Wall lvl 14-20
20:00
Ovenworks: The Ovenworks, with their furnaces and kilns, play a pivotal role in producing the resource of bricks. These sturdy building materials are an essential resource. Read more about Resource Management .
Woodlands Workshop: In these specialized workshops, wood is sourced, processed, and refined. Wood is a valuable resource, serving as one of the primary materials. Read more about Resource Management .
Grain Plant: The Grain Plant is a key agricultural establishment where the precious resource of wheat is harvested. Wheat is a food source, vital for sustenance and survival of a players' units. Read more about Resource Management .
Academy: The Academy is where extensive research is conducted, focusing on special units and abilities that can give the factions a strategic advantage in their ongoing battle for dominance. It's a hub of knowledge and innovation. Read more about Research and Technology .
Battle Bastion: As the heart of military operations, the Battle Bastion is where all troops are trained and organized for strategic deployment. It's an essential structure for maintaining a standing army. Read more about Training Troops .
Enhancement Forge: Troop weaponry and defensive capabilities are enhanced and improved in the Enhancement Forge. This structure plays a crucial role in ensuring the combat readiness of ones' units, providing an edge in the relentless struggle for dominance and survival. A Commander also upgrades his village's Wall via the Enhancement Forge. Read more about Research and Technology .