# Waterborne's Structures

<figure><img src="https://842334590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fy18iQ2uq5xpizVqWMwzd%2Fuploads%2FYIQ3H8ZosAaMVsWUfZzh%2FWaterborne%20Structure.png?alt=media&#x26;token=a29c9a8d-3590-4ca0-8a5e-b259f690e329" alt="" width="375"><figcaption><p>A Waterborne structure</p></figcaption></figure>

**Steel Mill:** These industrial facilities are integral for the production of the vital resource, iron. With the world in disarray, iron is essential for various purposes. Read more about Resource Management [by clicking here](https://docs.ecoempires.com/game-mechanics/resource-management).

<table data-full-width="false"><thead><tr><th align="center">Level</th><th align="center">Wood</th><th align="center">Iron</th><th align="center">Bricks</th><th align="center">Benefit</th><th align="center">Time</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">n/a</td><td align="center">n/a</td><td align="center">n/a</td><td align="center">25/h</td><td align="center">n/a</td></tr><tr><td align="center">2</td><td align="center">100</td><td align="center">100</td><td align="center">200</td><td align="center">50/h</td><td align="center">0:20</td></tr><tr><td align="center">3</td><td align="center">150</td><td align="center">150</td><td align="center">300</td><td align="center">75/h</td><td align="center">0:40</td></tr><tr><td align="center">4</td><td align="center">200</td><td align="center">200</td><td align="center">400</td><td align="center">100/h</td><td align="center">1:00</td></tr><tr><td align="center">5</td><td align="center">250</td><td align="center">250</td><td align="center">500</td><td align="center">125/h</td><td align="center">1:30</td></tr><tr><td align="center">6</td><td align="center">300</td><td align="center">300</td><td align="center">600</td><td align="center">150/h</td><td align="center">2:00</td></tr><tr><td align="center">7</td><td align="center">350</td><td align="center">350</td><td align="center">700</td><td align="center">175/h</td><td align="center">2:30</td></tr><tr><td align="center">8</td><td align="center">400</td><td align="center">400</td><td align="center">800</td><td align="center">200/h</td><td align="center">3:00</td></tr><tr><td align="center">9</td><td align="center">450</td><td align="center">450</td><td align="center">900</td><td align="center">225/h</td><td align="center">3:30</td></tr><tr><td align="center">10</td><td align="center">500</td><td align="center">500</td><td align="center">1000</td><td align="center">250/h</td><td align="center">4:30</td></tr><tr><td align="center">11</td><td align="center">550</td><td align="center">550</td><td align="center">1100</td><td align="center">275/h</td><td align="center">5:30</td></tr><tr><td align="center">12</td><td align="center">600</td><td align="center">600</td><td align="center">1200</td><td align="center">300/h</td><td align="center">6:30</td></tr><tr><td align="center">13</td><td align="center">650</td><td align="center">650</td><td align="center">1300</td><td align="center">325/h</td><td align="center">7:30</td></tr><tr><td align="center">14</td><td align="center">700</td><td align="center">700</td><td align="center">1400</td><td align="center">350/h</td><td align="center">8:30</td></tr><tr><td align="center">15</td><td align="center">750</td><td align="center">750</td><td align="center">1500</td><td align="center">375/h</td><td align="center">10:00</td></tr><tr><td align="center">16</td><td align="center">800</td><td align="center">800</td><td align="center">1600</td><td align="center">400/h</td><td align="center">11:30</td></tr><tr><td align="center">17</td><td align="center">850</td><td align="center">850</td><td align="center">1700</td><td align="center">425/h</td><td align="center">13:00</td></tr><tr><td align="center">18</td><td align="center">900</td><td align="center">900</td><td align="center">1800</td><td align="center">450/h</td><td align="center">14:30</td></tr><tr><td align="center">19</td><td align="center">950</td><td align="center">950</td><td align="center">1900</td><td align="center">475/h</td><td align="center">15:00</td></tr><tr><td align="center">20</td><td align="center">1000</td><td align="center">1000</td><td align="center">2000</td><td align="center">550/h</td><td align="center">20:00</td></tr></tbody></table>

**Ovenworks:** The Ovenworks, with their furnaces and kilns, play a pivotal role in producing the resource of bricks. These sturdy building materials are an essential resource. Read more about Resource Management [by clicking here](https://docs.ecoempires.com/game-mechanics/resource-management).

| Level | Wood | Iron | Bricks | Benefit |  Time |
| :---: | :--: | :--: | :----: | :-----: | :---: |
|   1   |  n/a |  n/a |   n/a  |   25/h  |  n/a  |
|   2   |  100 |  200 |   100  |   50/h  |  0:20 |
|   3   |  150 |  300 |   150  |   75/h  |  0:40 |
|   4   |  200 |  400 |   200  |  100/h  |  1:00 |
|   5   |  250 |  500 |   250  |  125/h  |  1:30 |
|   6   |  300 |  600 |   300  |  150/h  |  2:00 |
|   7   |  350 |  700 |   350  |  175/h  |  2:30 |
|   8   |  400 |  800 |   400  |  200/h  |  3:00 |
|   9   |  450 |  900 |   450  |  225/h  |  3:30 |
|   10  |  500 | 1000 |   500  |  250/h  |  4:30 |
|   11  |  550 | 1100 |   550  |  275/h  |  5:30 |
|   12  |  600 | 1200 |   600  |  300/h  |  6:30 |
|   13  |  650 | 1300 |   650  |  325/h  |  7:30 |
|   14  |  700 | 1400 |   700  |  350/h  |  8:30 |
|   15  |  750 | 1500 |   750  |  375/h  | 10:00 |
|   16  |  800 | 1600 |   800  |  400/h  | 11:30 |
|   17  |  850 | 1700 |   850  |  425/h  | 13:00 |
|   18  |  900 | 1800 |   900  |  450/h  | 14:30 |
|   19  |  950 | 1900 |   950  |  475/h  | 15:00 |
|   20  | 1000 | 2000 |  1000  |  550/h  | 20:00 |

**Woodlands Workshop:** In these specialized workshops, wood is sourced, processed, and refined. Wood is a valuable resource, serving as one of the primary materials. Read more about Resource Management [by clicking here](https://docs.ecoempires.com/game-mechanics/resource-management).

| Level | Wood | Iron | Bricks | Benefit |  Time |
| :---: | :--: | :--: | :----: | :-----: | :---: |
|   1   |  n/a |  n/a |   n/a  |   25/h  |  n/a  |
|   2   |  200 |  100 |   100  |   50/h  |  0:20 |
|   3   |  300 |  150 |   150  |   75/h  |  0:40 |
|   4   |  400 |  200 |   200  |  100/h  |  1:00 |
|   5   |  500 |  250 |   250  |  125/h  |  1:30 |
|   6   |  600 |  300 |   300  |  150/h  |  2:00 |
|   7   |  700 |  350 |   350  |  175/h  |  2:30 |
|   8   |  800 |  400 |   400  |  200/h  |  3:00 |
|   9   |  900 |  450 |   450  |  225/h  |  3:30 |
|   10  | 1000 |  500 |   500  |  250/h  |  4:30 |
|   11  | 1100 |  550 |   550  |  275/h  |  5:30 |
|   12  | 1200 |  600 |   600  |  300/h  |  6:30 |
|   13  | 1300 |  650 |   650  |  325/h  |  7:30 |
|   14  | 1400 |  700 |   700  |  350/h  |  8:30 |
|   15  | 1500 |  750 |   750  |  375/h  | 10:00 |
|   16  | 1600 |  800 |   800  |  400/h  | 11:30 |
|   17  | 1700 |  850 |   850  |  425/h  | 13:00 |
|   18  | 1800 |  900 |   900  |  450/h  | 14:30 |
|   19  | 1900 |  950 |   950  |  475/h  | 15:00 |
|   20  | 2000 | 1000 |  1000  |  550/h  | 20:00 |

**Grain Plant:** The Grain Plant is a key agricultural establishment where the precious resource of wheat is harvested. Wheat is a food source, vital for sustenance and survival of a players' units. Read more about Resource Management [by clicking here](https://docs.ecoempires.com/game-mechanics/resource-management).

| Level | Wood | Iron | Bricks | Benefit |  Time |
| :---: | :--: | :--: | :----: | :-----: | :---: |
|   1   |  n/a |  n/a |   n/a  |   25/h  |  n/a  |
|   2   |  100 |  100 |   100  |   50/h  |  0:20 |
|   3   |  150 |  150 |   150  |   75/h  |  0:40 |
|   4   |  200 |  200 |   200  |  100/h  |  1:00 |
|   5   |  250 |  250 |   250  |  125/h  |  1:30 |
|   6   |  300 |  300 |   300  |  150/h  |  2:00 |
|   7   |  350 |  350 |   350  |  175/h  |  2:30 |
|   8   |  400 |  400 |   400  |  200/h  |  3:00 |
|   9   |  450 |  450 |   450  |  225/h  |  3:30 |
|   10  |  500 |  500 |   500  |  250/h  |  4:30 |
|   11  |  550 |  550 |   550  |  275/h  |  5:30 |
|   12  |  600 |  600 |   600  |  300/h  |  6:30 |
|   13  |  650 |  650 |   650  |  325/h  |  7:30 |
|   14  |  700 |  700 |   700  |  350/h  |  8:30 |
|   15  |  750 |  750 |   750  |  375/h  | 10:00 |
|   16  |  800 |  800 |   800  |  400/h  | 11:30 |
|   17  |  850 |  850 |   850  |  425/h  | 13:00 |
|   18  |  900 |  900 |   900  |  450/h  | 14:30 |
|   19  |  950 |  950 |   950  |  475/h  | 15:00 |
|   20  | 1000 | 1000 |  1000  |  550/h  | 20:00 |

**Academy:** The Academy is where extensive research is conducted, focusing on special units and abilities that can give the factions a strategic advantage in their ongoing battle for dominance. It's a hub of knowledge and innovation. Read more about Research and Technology [by clicking here](https://docs.ecoempires.com/game-mechanics/research-and-technology).

| Level | Wood | Iron | Bricks |               Benefit               |  Time |
| :---: | :--: | :--: | :----: | :---------------------------------: | :---: |
|   1   |  50  |  50  |   25   |                  -                  |  0:10 |
|   2   |  100 |  100 |   50   |                  -                  |  0:20 |
|   3   |  150 |  150 |   75   |                  -                  |  0:40 |
|   4   |  200 |  200 |   100  |               Scout #1              |  1:00 |
|   5   |  250 |  250 |   125  |                  -                  |  1:30 |
|   6   |  300 |  300 |   150  |              Caravan #1             |  2:00 |
|   7   |  350 |  350 |   175  |                  -                  |  2:30 |
|   8   |  400 |  400 |   200  |             Merchant #1             |  3:00 |
|   9   |  450 |  450 |   225  |                  -                  |  3:30 |
|   10  |  500 |  500 |   250  |               Scout #2              |  4:30 |
|   11  |  550 |  550 |   275  |                  -                  |  5:30 |
|   12  |  600 |  600 |   300  |             Merchant #2             |  6:30 |
|   13  |  650 |  650 |   325  |                  -                  |  7:30 |
|   14  |  700 |  700 |   350  |               Settler               |  8:30 |
|   15  |  750 |  750 |   375  |                  -                  | 10:00 |
|   16  |  800 |  800 |   400  |              Caravan #2             | 11:30 |
|   17  |  850 |  850 |   425  |                  -                  | 13:00 |
|   18  |  900 |  900 |   450  |                  -                  | 14:30 |
|   19  |  950 |  950 |   475  |                  -                  | 15:00 |
|   20  | 1000 | 1000 |   500  | Scout #3 + Caravan #3 + Merchant #3 | 20:00 |

**Battle Bastion:** As the heart of military operations, the Battle Bastion is where all troops are trained and organized for strategic deployment. It's an essential structure for maintaining a standing army. Read more about Training Troops [by clicking here](https://docs.ecoempires.com/game-mechanics/training-troops).

The benefits show the units unlocked at each level, alongside potential reductions in training time.

| Level | Wood | Iron | Bricks | Benefit          | Time  |
| ----- | ---- | ---- | ------ | ---------------- | ----- |
| 1     | 100  | 50   | 25     | Infantry #1      | 0:10  |
| 2     | 200  | 100  | 50     | -                | 0:20  |
| 3     | 300  | 150  | 75     | Infantry #2      | 0:40  |
| 4     | 400  | 200  | 100    | -                | 1:00  |
| 5     | 500  | 250  | 125    | Infantry #3 + 5% | 1:30  |
| 6     | 600  | 300  | 150    | -                | 2:00  |
| 7     | 700  | 350  | 175    | Cavalry #1       | 2:30  |
| 8     | 800  | 400  | 200    | -                | 3:00  |
| 9     | 900  | 450  | 225    | Cavalry #2       | 3:30  |
| 10    | 1000 | 500  | 250    | 12 %             | 4:30  |
| 11    | 1100 | 550  | 275    | Cavalry #3       | 5:30  |
| 12    | 1200 | 600  | 300    | -                | 6:30  |
| 13    | 1300 | 650  | 325    | -                | 7:30  |
| 14    | 1400 | 700  | 350    | -                | 8:30  |
| 15    | 1500 | 750  | 375    | Siege #1 + 20%   | 10:00 |
| 16    | 1600 | 800  | 400    | -                | 11:30 |
| 17    | 1700 | 850  | 425    | Siege #2         | 13:00 |
| 18    | 1800 | 900  | 450    | -                | 14:30 |
| 19    | 1900 | 950  | 475    | -                | 15:00 |
| 20    | 2000 | 1000 | 500    | Siege #3 + 30%   | 20:00 |

**Bazaar:** The Bazaar serves as a bustling marketplace where factions and individuals can trade essential resources, fostering cooperation or competition in the quest for survival. It's a hub for economic exchange.

| Level | Wood | Iron | Bricks |  Benefit  |  Time |
| :---: | :--: | :--: | :----: | :-------: | :---: |
|   1   |  75  |  75  |   50   |  200 each |  0:10 |
|   2   |  150 |  150 |   100  |  225 each |  0:20 |
|   3   |  225 |  225 |   150  |  250 each |  0:40 |
|   4   |  300 |  300 |   200  |  275 each |  1:00 |
|   5   |  375 |  375 |   250  |  300 each |  1:30 |
|   6   |  450 |  450 |   300  |  350 each |  2:00 |
|   7   |  525 |  525 |   350  |  400 each |  2:30 |
|   8   |  600 |  600 |   400  |  450 each |  3:00 |
|   9   |  675 |  675 |   450  |  500 each |  3:30 |
|   10  |  750 |  750 |   500  |  550 each |  4:30 |
|   11  |  825 |  825 |   550  |  650 each |  5:30 |
|   12  |  900 |  900 |   600  |  750 each |  6:30 |
|   13  |  975 |  975 |   650  |  850 each |  7:30 |
|   14  | 1050 | 1050 |   700  |  950 each |  8:30 |
|   15  | 1125 | 1125 |   750  | 1050 each | 10:00 |
|   16  | 1200 | 1200 |   800  | 1350 each | 11:30 |
|   17  | 1275 | 1275 |   850  | 1650 each | 13:00 |
|   18  | 1350 | 1350 |   900  | 1950 each | 14:30 |
|   19  | 1425 | 1425 |   950  | 2250 each | 15:00 |
|   20  | 1500 | 1500 |  1000  | 3500 each | 20:00 |

**Warehouse:** The Warehouse is a critical storage facility where the generated resources are stockpiled, ensuring a steady supply of essential materials for ongoing operations and sustainability. It also holds a Vault to safeguard resources.&#x20;

The first benefits' number indicates the storage capacity, while the second represents the amount protected by the Vault from enemy raids.

| Level | Wood | Iron | Bricks |    Benefit   |  Time |
| :---: | :--: | :--: | :----: | :----------: | :---: |
|   1   |  50  |  50  |   100  |   500 + 100  |  0:10 |
|   2   |  100 |  100 |   200  |  1000 + 200  |  0:20 |
|   3   |  150 |  150 |   300  |  1500 + 300  |  0:40 |
|   4   |  200 |  200 |   400  |  2000 + 400  |  1:00 |
|   5   |  250 |  250 |   500  |  2500 + 500  |  1:30 |
|   6   |  300 |  300 |   600  |  3000 + 600  |  2:00 |
|   7   |  350 |  350 |   700  |  3500 + 700  |  2:30 |
|   8   |  400 |  400 |   800  |  4000 + 800  |  3:00 |
|   9   |  450 |  450 |   900  |  4500 + 900  |  3:30 |
|   10  |  500 |  500 |  1000  |  5000 + 1000 |  4:30 |
|   11  |  550 |  550 |  1100  |  5500 + 1100 |  5:30 |
|   12  |  600 |  600 |  1200  |  6000 + 1200 |  6:30 |
|   13  |  650 |  650 |  1300  |  6500 + 1300 |  7:30 |
|   14  |  700 |  700 |  1400  |  7000 + 1400 |  8:30 |
|   15  |  750 |  750 |  1500  |  7500 + 1500 | 10:00 |
|   16  |  800 |  800 |  1600  |  8000 + 1600 | 11:30 |
|   17  |  850 |  850 |  1700  |  8500 + 1700 | 13:00 |
|   18  |  900 |  900 |  1800  |  9000 + 1800 | 14:30 |
|   19  |  950 |  950 |  1900  |  9500 + 1900 | 15:00 |
|   20  | 1000 | 1000 |  2000  | 11250 + 2250 | 20:00 |

**Enhancement Forge:** Troop weaponry and defensive capabilities are enhanced and improved in the Enhancement Forge. This structure plays a crucial role in ensuring the combat readiness of ones' units, providing an edge in the relentless struggle for dominance and survival. A Commander also upgrades his village's Wall via the Enhancement Forge. Read more about Research and Technology [by clicking here](https://docs.ecoempires.com/game-mechanics/research-and-technology).

| Level | Wood | Iron | Bricks |     Benefit    |  Time |
| :---: | :--: | :--: | :----: | :------------: | :---: |
|   1   |  50  |  75  |   100  |  Wall lvl 1-2  |  0:10 |
|   2   |  100 |  150 |   200  |       tbd      |  0:20 |
|   3   |  150 |  225 |   300  |       tbd      |  0:40 |
|   4   |  200 |  300 |   400  |       tbd      |  1:00 |
|   5   |  250 |  375 |   500  |  Wall lvl 3-5  |  1:30 |
|   6   |  300 |  450 |   600  |       tbd      |  2:00 |
|   7   |  350 |  525 |   700  |       tbd      |  2:30 |
|   8   |  400 |  600 |   800  |       tbd      |  3:00 |
|   9   |  450 |  675 |   900  |       tbd      |  3:30 |
|   10  |  500 |  750 |  1000  |  Wall lvl 6-9  |  4:30 |
|   11  |  550 |  825 |  1100  |       tbd      |  5:30 |
|   12  |  600 |  900 |  1200  |       tbd      |  6:30 |
|   13  |  650 |  975 |  1300  |       tbd      |  7:30 |
|   14  |  700 | 1050 |  1400  |       tbd      |  8:30 |
|   15  |  750 | 1125 |  1500  | Wall lvl 10-14 | 10:00 |
|   16  |  800 | 1200 |  1600  |       tbd      | 11:30 |
|   17  |  850 | 1275 |  1700  |       tbd      | 13:00 |
|   18  |  900 | 1350 |  1800  |       tbd      | 14:30 |
|   19  |  950 | 1425 |  1900  |       tbd      | 15:00 |
|   20  | 1000 | 1500 |  2000  | Wall lvl 14-20 | 20:00 |
