Waterborne's Structures

All Waterborne's structures and their statistics

Steel Mill: These industrial facilities are integral for the production of the vital resource, iron. With the world in disarray, iron is essential for various purposes. Read more about Resource Management by clicking here.

LevelWoodIronBricksBenefitTime

1

n/a

n/a

n/a

25/h

n/a

2

100

100

200

50/h

0:20

3

150

150

300

75/h

0:40

4

200

200

400

100/h

1:00

5

250

250

500

125/h

1:30

6

300

300

600

150/h

2:00

7

350

350

700

175/h

2:30

8

400

400

800

200/h

3:00

9

450

450

900

225/h

3:30

10

500

500

1000

250/h

4:30

11

550

550

1100

275/h

5:30

12

600

600

1200

300/h

6:30

13

650

650

1300

325/h

7:30

14

700

700

1400

350/h

8:30

15

750

750

1500

375/h

10:00

16

800

800

1600

400/h

11:30

17

850

850

1700

425/h

13:00

18

900

900

1800

450/h

14:30

19

950

950

1900

475/h

15:00

20

1000

1000

2000

550/h

20:00

Ovenworks: The Ovenworks, with their furnaces and kilns, play a pivotal role in producing the resource of bricks. These sturdy building materials are an essential resource. Read more about Resource Management by clicking here.

LevelWoodIronBricksBenefitTime

1

n/a

n/a

n/a

25/h

n/a

2

100

200

100

50/h

0:20

3

150

300

150

75/h

0:40

4

200

400

200

100/h

1:00

5

250

500

250

125/h

1:30

6

300

600

300

150/h

2:00

7

350

700

350

175/h

2:30

8

400

800

400

200/h

3:00

9

450

900

450

225/h

3:30

10

500

1000

500

250/h

4:30

11

550

1100

550

275/h

5:30

12

600

1200

600

300/h

6:30

13

650

1300

650

325/h

7:30

14

700

1400

700

350/h

8:30

15

750

1500

750

375/h

10:00

16

800

1600

800

400/h

11:30

17

850

1700

850

425/h

13:00

18

900

1800

900

450/h

14:30

19

950

1900

950

475/h

15:00

20

1000

2000

1000

550/h

20:00

Woodlands Workshop: In these specialized workshops, wood is sourced, processed, and refined. Wood is a valuable resource, serving as one of the primary materials. Read more about Resource Management by clicking here.

LevelWoodIronBricksBenefitTime

1

n/a

n/a

n/a

25/h

n/a

2

200

100

100

50/h

0:20

3

300

150

150

75/h

0:40

4

400

200

200

100/h

1:00

5

500

250

250

125/h

1:30

6

600

300

300

150/h

2:00

7

700

350

350

175/h

2:30

8

800

400

400

200/h

3:00

9

900

450

450

225/h

3:30

10

1000

500

500

250/h

4:30

11

1100

550

550

275/h

5:30

12

1200

600

600

300/h

6:30

13

1300

650

650

325/h

7:30

14

1400

700

700

350/h

8:30

15

1500

750

750

375/h

10:00

16

1600

800

800

400/h

11:30

17

1700

850

850

425/h

13:00

18

1800

900

900

450/h

14:30

19

1900

950

950

475/h

15:00

20

2000

1000

1000

550/h

20:00

Grain Plant: The Grain Plant is a key agricultural establishment where the precious resource of wheat is harvested. Wheat is a food source, vital for sustenance and survival of a players' units. Read more about Resource Management by clicking here.

LevelWoodIronBricksBenefitTime

1

n/a

n/a

n/a

25/h

n/a

2

100

100

100

50/h

0:20

3

150

150

150

75/h

0:40

4

200

200

200

100/h

1:00

5

250

250

250

125/h

1:30

6

300

300

300

150/h

2:00

7

350

350

350

175/h

2:30

8

400

400

400

200/h

3:00

9

450

450

450

225/h

3:30

10

500

500

500

250/h

4:30

11

550

550

550

275/h

5:30

12

600

600

600

300/h

6:30

13

650

650

650

325/h

7:30

14

700

700

700

350/h

8:30

15

750

750

750

375/h

10:00

16

800

800

800

400/h

11:30

17

850

850

850

425/h

13:00

18

900

900

900

450/h

14:30

19

950

950

950

475/h

15:00

20

1000

1000

1000

550/h

20:00

Academy: The Academy is where extensive research is conducted, focusing on special units and abilities that can give the factions a strategic advantage in their ongoing battle for dominance. It's a hub of knowledge and innovation. Read more about Research and Technology by clicking here.

LevelWoodIronBricksBenefitTime

1

50

50

25

-

0:10

2

100

100

50

-

0:20

3

150

150

75

-

0:40

4

200

200

100

Scout #1

1:00

5

250

250

125

-

1:30

6

300

300

150

Caravan #1

2:00

7

350

350

175

-

2:30

8

400

400

200

Merchant #1

3:00

9

450

450

225

-

3:30

10

500

500

250

Scout #2

4:30

11

550

550

275

-

5:30

12

600

600

300

Merchant #2

6:30

13

650

650

325

-

7:30

14

700

700

350

Settler

8:30

15

750

750

375

-

10:00

16

800

800

400

Caravan #2

11:30

17

850

850

425

-

13:00

18

900

900

450

-

14:30

19

950

950

475

-

15:00

20

1000

1000

500

Scout #3 + Caravan #3 + Merchant #3

20:00

Battle Bastion: As the heart of military operations, the Battle Bastion is where all troops are trained and organized for strategic deployment. It's an essential structure for maintaining a standing army. Read more about Training Troops by clicking here.

The benefits show the units unlocked at each level, alongside potential reductions in training time.

LevelWoodIronBricksBenefitTime

1

100

50

25

Infantry #1

0:10

2

200

100

50

-

0:20

3

300

150

75

Infantry #2

0:40

4

400

200

100

-

1:00

5

500

250

125

Infantry #3 + 5%

1:30

6

600

300

150

-

2:00

7

700

350

175

Cavalry #1

2:30

8

800

400

200

-

3:00

9

900

450

225

Cavalry #2

3:30

10

1000

500

250

12 %

4:30

11

1100

550

275

Cavalry #3

5:30

12

1200

600

300

-

6:30

13

1300

650

325

-

7:30

14

1400

700

350

-

8:30

15

1500

750

375

Siege #1 + 20%

10:00

16

1600

800

400

-

11:30

17

1700

850

425

Siege #2

13:00

18

1800

900

450

-

14:30

19

1900

950

475

-

15:00

20

2000

1000

500

Siege #3 + 30%

20:00

Bazaar: The Bazaar serves as a bustling marketplace where factions and individuals can trade essential resources, fostering cooperation or competition in the quest for survival. It's a hub for economic exchange.

LevelWoodIronBricksBenefitTime

1

75

75

50

200 each

0:10

2

150

150

100

225 each

0:20

3

225

225

150

250 each

0:40

4

300

300

200

275 each

1:00

5

375

375

250

300 each

1:30

6

450

450

300

350 each

2:00

7

525

525

350

400 each

2:30

8

600

600

400

450 each

3:00

9

675

675

450

500 each

3:30

10

750

750

500

550 each

4:30

11

825

825

550

650 each

5:30

12

900

900

600

750 each

6:30

13

975

975

650

850 each

7:30

14

1050

1050

700

950 each

8:30

15

1125

1125

750

1050 each

10:00

16

1200

1200

800

1350 each

11:30

17

1275

1275

850

1650 each

13:00

18

1350

1350

900

1950 each

14:30

19

1425

1425

950

2250 each

15:00

20

1500

1500

1000

3500 each

20:00

Warehouse: The Warehouse is a critical storage facility where the generated resources are stockpiled, ensuring a steady supply of essential materials for ongoing operations and sustainability. It also holds a Vault to safeguard resources.

The first benefits' number indicates the storage capacity, while the second represents the amount protected by the Vault from enemy raids.

LevelWoodIronBricksBenefitTime

1

50

50

100

500 + 100

0:10

2

100

100

200

1000 + 200

0:20

3

150

150

300

1500 + 300

0:40

4

200

200

400

2000 + 400

1:00

5

250

250

500

2500 + 500

1:30

6

300

300

600

3000 + 600

2:00

7

350

350

700

3500 + 700

2:30

8

400

400

800

4000 + 800

3:00

9

450

450

900

4500 + 900

3:30

10

500

500

1000

5000 + 1000

4:30

11

550

550

1100

5500 + 1100

5:30

12

600

600

1200

6000 + 1200

6:30

13

650

650

1300

6500 + 1300

7:30

14

700

700

1400

7000 + 1400

8:30

15

750

750

1500

7500 + 1500

10:00

16

800

800

1600

8000 + 1600

11:30

17

850

850

1700

8500 + 1700

13:00

18

900

900

1800

9000 + 1800

14:30

19

950

950

1900

9500 + 1900

15:00

20

1000

1000

2000

11250 + 2250

20:00

Enhancement Forge: Troop weaponry and defensive capabilities are enhanced and improved in the Enhancement Forge. This structure plays a crucial role in ensuring the combat readiness of ones' units, providing an edge in the relentless struggle for dominance and survival. A Commander also upgrades his village's Wall via the Enhancement Forge. Read more about Research and Technology by clicking here.

LevelWoodIronBricksBenefitTime

1

50

75

100

Wall lvl 1-2

0:10

2

100

150

200

tbd

0:20

3

150

225

300

tbd

0:40

4

200

300

400

tbd

1:00

5

250

375

500

Wall lvl 3-5

1:30

6

300

450

600

tbd

2:00

7

350

525

700

tbd

2:30

8

400

600

800

tbd

3:00

9

450

675

900

tbd

3:30

10

500

750

1000

Wall lvl 6-9

4:30

11

550

825

1100

tbd

5:30

12

600

900

1200

tbd

6:30

13

650

975

1300

tbd

7:30

14

700

1050

1400

tbd

8:30

15

750

1125

1500

Wall lvl 10-14

10:00

16

800

1200

1600

tbd

11:30

17

850

1275

1700

tbd

13:00

18

900

1350

1800

tbd

14:30

19

950

1425

1900

tbd

15:00

20

1000

1500

2000

Wall lvl 14-20

20:00

Last updated